Thursday, 5 August 2010

03_Vexgnaw WIP




Blocking out the hard surfaces at the moment, shoulder guards will probably be redone. Progress on this character had been slowed during this past month for various reasons but fortunately these next few weeks look clear so there shouldn't be anything stopping me! This is probably the hardest and most ambitious character project I've set myself so any advise or critism is more than welcome.

Thursday, 15 July 2010

02_Vexgnaw WIP

Here's a quick screen grab from Zbrush to show my current progress with Vexgnaw.

*I'll update this post with more images soon

Tuesday, 6 July 2010

01_Vexgnaw WIP














Made a start on Vexgnaw today although there's still a lot of work to do before he looks more like the concept. I'm still piecing him together and working out what needs to be done and how I'm going to do it.

The only thing bothering me is working out how I'm going to go about the hard surface detailing, I'd like to get sufficient detail while keeping it relatively low poly.* If anyone can tell me any tips or knows any books, webpages that might help me learn hard surface detailing techniques I'd greatly appreciate it.

*Making two versions for Film and Game.

Saturday, 26 June 2010

'Vexgnaw' Character Concept






















This is a concept for a self set project I'm currently working on. Consider it fan art for 'Warhammer 40k.' I love the universe its set in and thought I'd like to do nothing more than create some concepts and character models while I have some spare time.

*I'll update this post with more information regarding the character and project soon

Warhammer 40,000 is © Games Workshop

Sunday, 20 June 2010

Concepts

Here are some concepts I created for my teams 'dare to be digital' entry this year. I think we had a really good game idea and mechanic but unfortunately we didn't get through. I was quite disappointed but I feel a lot of good came from it, especially by taking the time to do some traditional and digital concepts. It was a nice change and refreshed my respect for concept artists and illustrators.

When I started my degree I wanted to be a concept artist but as the course progressed I started to realise concept design was mainly focused on the 2D course. This caused some confusion for me but I quickly started enjoying the 3D elements, especially modeling and texturing. Now when looking back, I'm so glad I chose to do what I did. I've enjoyed it so much, I don't think I can imagine not being a 3D artist!

I like the 'Zombie boar' image so much I think I'll defiantly have to create a 3D model of it!

Saturday, 12 June 2010

Graduate Showreel

Daniel McCarthy Graduate Showreel from Daniel McCarthy on Vimeo.


My Graduate showreel, containing clips from a variety of projects I undertook during my 3rd year studying Computer Animation at Glamorgan University : Atrium. The showreel also contains clips from a collaboration project called 'spider attack,' a short visual effects sequence by Myself (Daniel McCarthy - CG artist), Sean_Rowlands (VFX artist) and Mark Nicholas (Animator).