Tuesday, 31 August 2010

07_Vexgnaw WIP



Starting to run in to a few problems...

Friday, 20 August 2010

Wednesday, 18 August 2010

05_Vexgnaw WIP








Some tests with displacement maps, rendered in 3dMax. I'm hoping to get a similar test up in Maya asap.

*Updated with progress so far before I go to bed =) I aim to get the chest complete before I try and replicate it all in Maya.



Tuesday, 10 August 2010

Thursday, 5 August 2010

03_Vexgnaw WIP




Blocking out the hard surfaces at the moment, shoulder guards will probably be redone. Progress on this character had been slowed during this past month for various reasons but fortunately these next few weeks look clear so there shouldn't be anything stopping me! This is probably the hardest and most ambitious character project I've set myself so any advise or critism is more than welcome.

Thursday, 15 July 2010

02_Vexgnaw WIP

Here's a quick screen grab from Zbrush to show my current progress with Vexgnaw.

*I'll update this post with more images soon

Tuesday, 6 July 2010

01_Vexgnaw WIP














Made a start on Vexgnaw today although there's still a lot of work to do before he looks more like the concept. I'm still piecing him together and working out what needs to be done and how I'm going to do it.

The only thing bothering me is working out how I'm going to go about the hard surface detailing, I'd like to get sufficient detail while keeping it relatively low poly.* If anyone can tell me any tips or knows any books, webpages that might help me learn hard surface detailing techniques I'd greatly appreciate it.

*Making two versions for Film and Game.