So far so good. Steep learning curve but surprisingly fun. Still lots to do! Trying to make some of my textures more dynamic and interesting to look at. All textures 1024x1024.
Monday, 26 September 2011
Saturday, 24 September 2011
Friday, 23 September 2011
Eggholder_WIP_01
Quite a large prop for my dragon environment (It holds the dragon eggs). I'll be putting it in UDK and fixing a few things, textures.etc. Updates to come soon.
Wednesday, 31 August 2011
Coins
While figuring out how to make my Dragon lair environment, I've started to make some smaller props. A Dragon can't have a lair without a horde of gold so naturally I've just started making some coins. Although small, I've made several different textures for a single coin to try and make every few coins of the same type slightly different. They'll range in size and material, gold, silver, copper.etc aswell as weathering, rust, dirt.etc
Aswell as low poly models I'm also looking in to rendering them as flat 1 poly alphas to be layered over the environment floor. I'm also aiming to create piles of these coins as single static meshes.
Aswell as low poly models I'm also looking in to rendering them as flat 1 poly alphas to be layered over the environment floor. I'm also aiming to create piles of these coins as single static meshes.
Tuesday, 23 August 2011
Sunday, 21 August 2011
Tuesday, 16 August 2011
Low Poly Dragon WIP 02
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