Saturday, 27 February 2010

Establishing shot V.1

Handed in render Version one from Sean Rowlands on Vimeo.



View HD on Vimeo for best quality.

A collaborative piece done with Sean Rowlands, a friend studying motion design. We hope to add more in the following week to help make it more interesting. Currently we want to include a zoom out from the tower in the background, to bring the viewer in to the shot and various small changes to the background. A subtle twisting movement in the background, spaceships?, low opacity clouds, rain that seems more effected by the wind and shadows on the characters are a few of the changes on our list. Any feedback would be great!

Monday, 22 February 2010

Terrain tests

Making terrain on 3d max for the first time :S Ignore the white boarder on the plane, I'll kill it soon.

1st image : 640,000 tris =(












2nd image : 10,000 tris













3rd image : 2,500 tris =)













4th image : 1 poly?

(I wont use this but I think it shows I can push it pretty low)



Friday, 19 February 2010

Environment WIP

Hope to post some more images soon but heres a taste of the environment I'm creating. Please feel free to comment!

Friday, 5 February 2010

Texture tests

Think I'm slowly getting the hang of this... feel free to comment, I'd like to hear some feedback.













Thursday, 4 February 2010

Thursday, 28 January 2010

05 Collab - New head design

I'm not entirely sure how I feel about the head at the moment. I think there are some features I'd like to mess with more but straying too far from the initial design idea isn't good. We decided to get rid of the large eyes as it felt too human and the remaining four, smaller eyes made it look far more intimidating. After more thought my animator friend and collaborator decided larger eyes should be re-included, reason being it could show emotion through its eyes and the current ones were too small for that. I've tried my best to create more animistic eyes now (as opposed to humanoid but something doesn't feel quite right, perhaps the profile is too flat?

If anyone has any input I'd be grateful to hear it.











I've just managed to create a mock-up of the body so far, work still to be done so the model isnt finished yet. Images below.




Monday, 25 January 2010

04 Collab - Spider Robot Update

Here's an update of Spiderbot in his currant state. Haven't had a lot of time to work on him over the weekend, but the deadline I set is nearing and modelling needs to end! =P