Monday, 18 January 2016

Texture time!

Slow and steady progress.  Working on this guy a little bit with every chance I get.  I can see the end in sight!




Wednesday, 30 September 2015

Dwarf high poly 90%?

Almost done with this high poly now. Some more pattern detail and a cloak to go.

























Edit - gave him a bit more height by making his legs longer and increased the bottom trim of the boots.

Monday, 11 May 2015

Dwarf update

Its been a while.

Getting there..
















Thursday, 3 April 2014

Dwarf WIP_02















Blocking in the beard has helped me figure out the jaw a little better.
Some tweaking here and there but mostly happy with it now.

Saturday, 1 March 2014

Dwarf WIP_01


Started a new sculpt.  Nothing special, I've been working on it for a few hours here and there.  My first serious attempt to get back into character modelling since I started my job at CA.  I'm hoping to post up frequent WIP shots as I progress.

Based on the front cover illustration of Adrian Smith's 'Illuminations.'

Wednesday, 22 January 2014

Goblin returns!

The Night Goblin returns!  This was a personal project I started (and eventually finished :P ) about a year ago, although it really doesn't seem that long ago!

I decided to come back and do a posed render of the high poly.  I'm pretty pleased with the result despite the polypainted version of the model being lost when my HD died.  He has a smaller Goblin/Snotling friend now too.

I'm working on a paint-over during my lunchtimes but it'll be some time before its finished.


Thursday, 18 April 2013

Thought I'd post up some clearer renders as some people said they had trouble picking the character out from the background.  My two monitors have some slightly contradictory contrast ratios so getting the light/dark levels right can be a bit tricky.  If I have any other shots I'll probably just update this post with them.