The shield is now complete, although I still need to create specular/gloss maps for everything. I'd prefer to do all the spec maps at once so I'll probably leave them as one of my final tasks or at least until the robes are complete.
I may eventually experiment with mirroring the moon insignia and use it atop a battle standard. I think it might work well.
Also managed to get a bit of work done on the hood this evening. The low poly texture will include an alpha channel to control opacity so I'll be able to add some detail with frayed edges to the fabric. Next step is to build a low poly version of the hood so I can proceed to baking. After baking the highpoly vertex colours I'll tidy the flame graphic and add additional details using photoshop.
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