Friday, 8 March 2013
Thursday, 7 March 2013
Night Goblin WIP_16
The shield is now complete, although I still need to create specular/gloss maps for everything. I'd prefer to do all the spec maps at once so I'll probably leave them as one of my final tasks or at least until the robes are complete.
I may eventually experiment with mirroring the moon insignia and use it atop a battle standard. I think it might work well.
Also managed to get a bit of work done on the hood this evening. The low poly texture will include an alpha channel to control opacity so I'll be able to add some detail with frayed edges to the fabric. Next step is to build a low poly version of the hood so I can proceed to baking. After baking the highpoly vertex colours I'll tidy the flame graphic and add additional details using photoshop.
Friday, 1 March 2013
Night Goblin WIP_15
Not had much time to work on this guy over the past week but I've managed to complete a few of the smaller props in the evenings. Really need to separate some of the different materials using Spec/Gloss maps. One of the daggers should have a bone handle.. not metal ;)
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