Thursday, 24 November 2011

Small Mushroom Props

Some small mushrooms for the interior of the Dragon lair/Cultist Cave I intend to make. Some medium and large sized mushrooms still to come. I've tried to design them in a semi-modular fashion so they can be easily edited and placed. Low Poly modeled in Maya, High Poly sculpted in Zbrush.

Tuesday, 8 November 2011


Managed to fight through my man-cold to finish texturing the IronMaiden. *sniff*
I'll probably end up tweaking the maps (not sure about the eyes) while I work on some other props but for now I consider her complete!  I played about with the lighting to try and back up some dramatic imagery in my head.  I have some cool ideas about how I'd like her lit in the final UDK scene so consider this image a mock-up of what I'd like to achieve.

Monday, 7 November 2011


Diffuse (+AO, Cavity), Normal and Normal detail.
No spec map yet but its in the works.

Sunday, 6 November 2011


Back from Manchester and just in time for a little texturing!  All texturing has been done in Photoshop so far, apart from a little seam correction in Mudbox.  Also generated a detail Normal map from the diffuse by desaturating and editing the gray-scale values before throwing it through crazybump as a height map, alternatively nDo.  It doesn't tile like an average detail map but it complements the diffuse and having the ability to tweak the smaller details away from the main normal map makes me happy.

Wednesday, 2 November 2011


Up in Manchester at the moment but I've had a fair amount of time to work on the IronMaiden prop.  The Low Poly is pretty much complete, unwrapped and had AO + Normal maps baked.  I'm pleased so far, just in need of some texturing and tweaking.