Wednesday, 31 August 2011


While figuring out how to make my Dragon lair environment, I've started to make some smaller props. A Dragon can't have a lair without a horde of gold so naturally I've just started making some coins. Although small, I've made several different textures for a single coin to try and make every few coins of the same type slightly different. They'll range in size and material, gold, silver, copper.etc aswell as weathering, rust, dirt.etc

Aswell as low poly models I'm also looking in to rendering them as flat 1 poly alphas to be layered over the environment floor. I'm also aiming to create piles of these coins as single static meshes.

Tuesday, 23 August 2011

Low Poly Dragon WIP 04

Finished with this guy until I take him in to UDK (fun stuff.)
  • Enlarged Iris and pupil texture
  • Created Emissive layer for the eye
  • Created textures for Fins and Spines - Normal, Diffuse, Spec, Gloss
  • Added Alpha channel for Fins (cuts and tears.etc)
  • Reviewed and cleaned up existing normal maps

Sunday, 21 August 2011

Low Poly Dragon WIP 03

Painted in mudbox and photoshop.
Started working on:
  • Diffuse + ao + cavity maps
  • Spec
  • Gloss

Tuesday, 16 August 2011

Low Poly Dragon WIP 02

  • Corrected all cavity maps, EDT & EMB
  • Increased anti aliasing on ambient occlusion maps
  • Updated with fins, skin flaps and tongue
  • Created a separate normal map with -Y for use in 3Ds max and UDK

Monday, 15 August 2011

Friday, 12 August 2011