While figuring out how to make my Dragon lair environment, I've started to make some smaller props. A Dragon can't have a lair without a horde of gold so naturally I've just started making some coins. Although small, I've made several different textures for a single coin to try and make every few coins of the same type slightly different. They'll range in size and material, gold, silver, copper.etc aswell as weathering, rust, dirt.etc
Aswell as low poly models I'm also looking in to rendering them as flat 1 poly alphas to be layered over the environment floor. I'm also aiming to create piles of these coins as single static meshes.
Wednesday, 31 August 2011
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