Back from Manchester and just in time for a little texturing! All texturing has been done in Photoshop so far, apart from a little seam correction in Mudbox. Also generated a detail Normal map from the diffuse by desaturating and editing the gray-scale values before throwing it through crazybump as a height map, alternatively nDo. It doesn't tile like an average detail map but it complements the diffuse and having the ability to tweak the smaller details away from the main normal map makes me happy.
Sunday, 6 November 2011
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