Spent the last day and a half inside UDK, setting up material nodes for the Dragon Egg and Egg-holder props. There's still some work on both props left to do. For the egg holder I'd like to separate the blood on the rocks with a mask so I can set it to a separate specular power, at the moment its too broad. This'll be easy as I've already done it with gold dragon heads and I always keep details such as blood decals on separate layers on my photoshop master file for easy masking. The Egg is also missing alpha details such as hanging ooze. I'll also need to look into particle effects such as blood splashes and fire effects.
Tuesday, 27 September 2011
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