Started rebuilding the low poly. Not keen on poly distribution with the head ornament so I'll probably redo it. So far the High poly (excluding the head) is about 95% complete with just a few minor details to include, I'll post some screens of it as soon its ready to bake down.
The image below shows my low poly progress, unwrapped with Ambient occlusion, normal and cavity maps. I've also baked out displacement maps for use with dx11 tessellation (also implemented in the image.)
Wednesday, 26 October 2011
Friday, 21 October 2011
Iron Maiden_WIP_01
WIP Iron Maiden prop for the Dragon Lair enviornment. I realise the arms are quite long but I wanted to try and reinforce her creepy factor. Still lots to do!
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