Wednesday, 26 October 2011


Started rebuilding the low poly. Not keen on poly distribution with the head ornament so I'll probably redo it. So far the High poly (excluding the head) is about 95% complete with just a few minor details to include, I'll post some screens of it as soon its ready to bake down.

The image below shows my low poly progress, unwrapped with Ambient occlusion, normal and cavity maps. I've also baked out displacement maps for use with dx11 tessellation (also implemented in the image.)

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