Sunday, 12 September 2010

09_Vexgnaw WIP



Here's a 4k preview of my progress so far. Belt was a pain to create, may have to go back to it at a later date. Need to get the lower legs in and move on to creating his backpack.

Sunday, 5 September 2010

08_Vexgnaw







Got a chance to add the arms in this afternoon. Took longer than expected as I had to retopologise each limb before unwrapping and rendering the maps. Ran into a few problems but managed to overcome them after several cups of tea.

I'm particularly pleased with how his non-mutated hand has come out, hands being something I've always found awkward to model.

Tuesday, 31 August 2010

07_Vexgnaw WIP



Starting to run in to a few problems...

Friday, 20 August 2010

Wednesday, 18 August 2010

05_Vexgnaw WIP








Some tests with displacement maps, rendered in 3dMax. I'm hoping to get a similar test up in Maya asap.

*Updated with progress so far before I go to bed =) I aim to get the chest complete before I try and replicate it all in Maya.



Tuesday, 10 August 2010

Thursday, 5 August 2010

03_Vexgnaw WIP




Blocking out the hard surfaces at the moment, shoulder guards will probably be redone. Progress on this character had been slowed during this past month for various reasons but fortunately these next few weeks look clear so there shouldn't be anything stopping me! This is probably the hardest and most ambitious character project I've set myself so any advise or critism is more than welcome.